Neon Dungeon: Rogue Crawler · Step 4 of 4
Game Loop, Enemy Spawns & Score HUD
Congratulations on reaching Step 4—the culmination of your game engine! In this final step, you will assemble the master 60 FPS Game Loop, spawn roaming enemy chasers, collect glowing neon energy gems to increase your score (+100 PTS), and display a retro arcade HUD scoreboard. Complete this step to conquer Neon Dungeon: Rogue Crawler!
What you will learn
- Master Game Loop Architecture: A 60 FPS game loop separates input parsing, physics updates, and screen rendering.
- Score & Gem Collectible Physics: Detect when player overlaps with energy gems, remove collected gem, and trigger particle reward.
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In the editor, complete the marked TODOs. Use Stuck on a TODO? to reveal hints or a worked example, then run the lesson checks.