Cyber Invaders: Space Grid · Step 4 of 4
Game Loop, Bunkers & Score System
Complete your retro space arcade masterpiece! Assemble the 60 FPS game loop using requestAnimationFrame, animate descending alien waves, add destructible shield bunkers, and keep high score tracking!
What you will learn
- 60 FPS Space Animation Loop: Run continuous input update -> physics movement -> collision tests -> render calls.
- Destructible Shield Bunkers: Bunkers absorb both player lasers and alien bombs, degrading hit points from 4 to 0.
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In the editor, complete the marked TODOs. Use Stuck on a TODO? to reveal hints or a worked example, then run the lesson checks.